﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using gameserver;
using System.Collections.Generic;
using QXGameEngine.Control;

namespace QXGameEngine.Logic
{
    public class Globle
    {
         public static AsyncClient client;
         public static Queue<byte[]> PacketList = new Queue<byte[]>();
         public static Dictionary<string, Queue<QXMagic>> MagicList = new Dictionary<string, Queue<QXMagic>>();
         public static Dictionary<string, Queue<QXDecoration>> CursorList = new Dictionary<string, Queue<QXDecoration>>();
    }
}
